Huntsville · Chattanooga · Knoxville · Nashville · Orlando · Miami · Anaheim · New York City

Own the only ad slot
in your city.
There is exactly one.

Rocket City CC is a flight game played over photoreal 3D maps of seven real cities. One advertiser per city. Your brand sits on screen for the whole session, in the spot the game’s own logo used to hold — no rotation, no auction, nobody underneath you.

All eight cities are open right now.

Claim your city

Ask today, you get a rate today — hsvagicom@gmail.com

The spot

Your brand takes our logo’s place.

We moved ROCKET CITY CC out of the corner and put your creative in it.

Top left. First thing on screen. Every session, every flight, the whole time they play. Standard 320×50 horizontal — the file you already have for every other buy.

Underneath it, on every flight, the bottom of the screen reads THIS FLIGHT PRESENTED BY — YOUR BRAND.

Two placements. One buy. No rotation, no share of voice, no bidding against anyone.

Why this is not a banner ad

Your building is already in the game.

This is not a cartoon city. It is photoreal 3D of the real one — your roof, your lot, your street.

Players fly the actual city. They pass the actual buildings. Then they land on yours, and a card opens with your offer in it.

7cities live
1,887real mapped cameras
156Orlando hotels
36one-tap destinations

Every one of those is a real coordinate from open map data. Nothing in this world is invented.

What comes with the slot

Four ways players hit your brand.

Always on

The billboard

Your creative where the game’s own wordmark used to sit. Every session.

Every flight

The flight banner

“This flight presented by” across the bottom of the screen.

On arrival

Your storefront

Fly to your address, press E, your card opens — offer, blurb and a link straight to you.

Findable

A sky beacon

A lit column over your location, readable from kilometres out. They can see you before they can see the street.

The math

One advertiser per city. Eight cities.

There is no second position.

You own the slot in that city or you don’t. That is the entire model, and it is the reason this is worth owning rather than renting.

Take a city off the board

Packages

Buy a city. Buy a region. Buy the network.

ONE CITY

  • Billboard, that city
  • Flight banner, that city
  • Storefront card + beacon
  • Exclusive — no one else in it
Rate on request
Pick your market and own it.

PICK THREE

  • Everything above, ×3
  • Your pick of the seven
  • One creative, three markets
  • Best value per city
Rate on request
Regional brands, multi-location operators.

THE NETWORK

  • All eight cities
  • Every billboard, every flight banner
  • Every new city as it launches
  • Nobody else gets a slot anywhere
Rate on request
Own the whole map.

Ask today, you get a rate today — hsvagicom@gmail.com

Share of voice

You are not buying impressions.
You are buying 100% of a city.

Every single player who flies your city sees your brand. Not four percent of them. All of them.

No auction. No rotation. No competitor two slots underneath you. One brand per city, on screen from the moment the city loads until they stop flying.

Anywhere else you buy a sliver of somebody else’s audience and fight for it. Here you buy the whole room and lock the door behind you.

Want today’s numbers before you decide? Ask — you will have them the same day: hsvagicom@gmail.com

And you get told exactly what it did:

Billboard exposureHow long your creative was actually on screen, in aggregate
ArrivalsPlayers who physically reached your location in-game
Card opensYour in-game click-through — who opened your offer

Name your city. We’ll fly it with you.

Two minutes, your own address, on screen. You will know by the end of it — and the slot is either yours or somebody else’s.

Claim your city   Fly it first

Seven slots. First one to ask, gets it.
hsvagicom@gmail.com